d=distance between optimal viewpoint and imposter
dobj=distance between optimal viewpoint and frontside of object
ef=distance between imposter and front side of object
eb=distance between imposter and back side of object
r= radius of object (=ef+eb)
θ=distance (angle) from frontal view
Here distortion is the max angular displacement of pixels on the object's surface.
![[Graphics:Images/impdist_gr_5.gif]](Images/impdist_gr_5.gif)
![[Graphics:Images/impdist_gr_6.gif]](Images/impdist_gr_6.gif)
![[Graphics:Images/impdist_gr_9.gif]](Images/impdist_gr_9.gif)
![[Graphics:Images/impdist_gr_12.gif]](Images/impdist_gr_12.gif)
Note on this plot. Distance to front side of object is fixed dobj. So increasing distance to imposter d
shifts the imposter more towards the back face. Of cource distortion=0 when the imposter hits the back face.
![[Graphics:Images/impdist_gr_15.gif]](Images/impdist_gr_15.gif)