Link load
![[Graphics:Images/linkload_gr_1.gif]](Images/linkload_gr_1.gif)
![[Graphics:Images/linkload_gr_2.gif]](Images/linkload_gr_2.gif)
![[Graphics:Images/linkload_gr_3.gif]](Images/linkload_gr_3.gif)
So you need about all stuff.
The implementation
Link load is estimated as average bytesize / lifetime.
Probability is the chance that the observer moves in a worst-case direction.
P=1/6 for simplified polygon objects (normal and incremental coded), as only moving towards the object will result in refresh of the model
for the other models, P=5/6 as only moving away from the object will not require model updates.
![[Graphics:Images/linkload_gr_4.gif]](Images/linkload_gr_4.gif)
Some plots
Standard full-range linkload vs distance and lifetime,
normal complexity (k=5)
Restricted polygon budget 500 polygons
Standard full-range linkload vs distance and lifetime,
high complexity (k=30)
Max 500 polygons.
Lower quality polygons setting but highquality textures. Normal complexity (k=5)
Standard full-range linkload vs distance and lifetime,
normal complexity (k=5) but with R=10
Converted by Mathematica
February 7, 2002