Comparing simplification and image-based techniques for 3D client-server rendering systems

W. Pasman, F. W. Jansen

Abstract

In our paper "Comparing simplification and image-based techniques for 3D client-server rendering systems" a model is presented to estimate the data transfer and rendering load for a thin client rendering system that uses a variety of image and geometry simplification techniques. The model integrates and extrapolates existing results, to allow comparision of the existing techniques. Bytesize and lifetime are calculated of the simplifications, as a function of the desired visual quality and the position and movements of the viewer. We compare the different methods for various rendering and communication conditions.

Source files

On this page you find the Mathematica models containing all the formulas and derivations, and a lot of pictures.

If you use the Mathematica files and you want to evaluate the formulas, we propose to evaluate all files in the order presented here, because of dependencies and reuse of formulas. Sorry for the somewhat inconvenient order as compared to the paper. If you don't plan to re-evaluate formulas we recommend the html version as it is much smaller and downloads quicker.

1. Imposter distortion 

2. Lifetime integration 

3. Error estimation from geometry 

4. Inversing geometric error 

5. Texture size estimation 

6. Bytesize calculation 

2. Total linkload 



© W.Pasman, 7/2/2