Combine texture and polygon sizes

The functions XXXsize[] defined below give the number of bytes required to reach target distortion, or INVALID if target distortion is not reachable anyway

[Graphics:../Images/bytesize_gr_30.gif]
[Graphics:../Images/bytesize_gr_31.gif]
[Graphics:../Images/bytesize_gr_32.gif]

Defines DandθAfterT[]

Simplified Polygon

[Graphics:../Images/bytesize_gr_33.gif]
[Graphics:../Images/bytesize_gr_34.gif]
[Graphics:../Images/bytesize_gr_35.gif]
[Graphics:../Images/bytesize_gr_36.gif]
[Graphics:../Images/bytesize_gr_37.gif]
[Graphics:../Images/bytesize_gr_38.gif]
[Graphics:../Images/bytesize_gr_39.gif]
[Graphics:../Images/bytesize_gr_40.gif]
[Graphics:../Images/bytesize_gr_41.gif]

Vpt dependent simplified polygon

VptDepSimp's need full texture in order to be just as usable as normal simplified polygon objects.

[Graphics:../Images/bytesize_gr_42.gif]
[Graphics:../Images/bytesize_gr_43.gif]
[Graphics:../Images/bytesize_gr_44.gif]
[Graphics:../Images/bytesize_gr_45.gif]
[Graphics:../Images/bytesize_gr_46.gif]

Incrementally coded polygon objs

Simple imposters

Meshed imposters

Image with depth

LDI


Converted by Mathematica      February 7, 2002