Cal3D Avatars
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method
Su= nday, February 21, 2010
15=
- 14
Unwrap UVW
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Cal3D Export</= p>
Preparation
<img src=3D"3DsMAX_files/image001.gif" width=3D12 height=3D12> 3Ds MAX Design 2010
<img src=3D"3DsMAX_files/image001.gif" width=3D12 height=3D12> Cal3D Exporter (for max 6 to 2010)
<img src=3D"3DsMAX_files/image001.gif" width=3D12 height=3D12> Worldviz <sp= an style=3D'color:#3366FF'>Vizard 3
<img src=3D"3DsMAX_files/image001.gif" width=3D12 height=3D12> 3D Model with biped skeleton
Overall
Export as skeleton file (.csf)
Export as mesh file (.cmf)
Export as material file (.crf)
Export as animation file (.caf)
Create a configure file (.cfg)
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