Class | Description |
---|---|
AcceptanceStrategy |
Describes an acceptance strategy of an agent of the BOA framework.
|
BOA |
Abstract superclass for BOA components.
|
BOAagentInfo |
This class is a container which describes a full BOA agent.
|
BOAcomponent |
Creates a BOA component consisting of the classname of the component, the
type of the component, and all parameters.
|
BOAparameter |
I think this stores parameter values for generating BOA agent settings, for
use in
Tournament . |
IAMhaggler_Concession | |
NegotiationSession |
This is a class which manages all the negotiation session pertinent
information to a single agent.
|
OfferingStrategy |
Describes a bidding strategy of an agent of the BOA framework.
|
OMStrategy |
This is the abstract class which determines when the opponent model may be
updated, and how it used to select a bid for the opponent.
|
OpponentModel |
Describes an opponent model of an agent of the BOA framework.
|
OutcomeSpace |
This class generates the complete outcome space and is therefore
useful if someone wants to quickly implement an agent.
|
OutcomeTuple |
This class is a container which holds the necessary information so that a particular NegotiationOutcome
of the multi-acceptance criteria (MAC) can be reconstructed given a full negotiation outcome.
|
SessionData |
In a BOAagent each component should be able to store data to be used in the next
negotiation session.
|
SharedAgentState |
When decoupling existing agents into their separate components, it often happens
that a component loosely depends on another component; for example an acceptance condition
can depend on a target utility calculated by the offering strategy.
|
SortedOutcomeSpace |
This class is an OutcomeSpace but with a sorted list of BidDetails based on the utility
Methods have been optimized to work with a sorted list.
|
Enum | Description |
---|---|
Actions |
Possible actions of an acceptance strategy.
|
ComponentsEnum |